Complete noob obviously, with the new DJI FPV. My turns often end with me sliding sideways, or sometimes even backwards, particularly when executing a U - turn. This does does not seem to happen in the sim. What am I doing wrong? Plz & Thnx.
I need some acronym edumacation: what do COG and BF mean?Try tilting and not tilting back when turning and check COG, adjust battery if it is not correct. Once I found my 5inch was flipping one way faster then another so check in BF that stick movement is perfect.
Complete noob obviously, with the new DJI FPV. My turns often end with me sliding sideways, or sometimes even backwards, particularly when executing a U - turn. This does does not seem to happen in the sim. What am I doing wrong? Plz & Thnx.
@thetechnobear thanks for the detailed info. Great info for me to take into the field today!which mode are you in with the DJI FPV?
as you talk about a sim, I assume you're in M mode?
what camera angle are you using?
as you know, using a higher angle will tend to make you fly faster - I know as a beginner this made me tend to use a pretty shallow angle (< 10 deg!) to control my speed, but you kind need (or should i say its easier with) a bit of momentum for turns.... so try flying something like 15 deg tilt.
a nice turn (aka co-ordinated turn) is a mix of roll and yaw
(following assume <45 deg tilt, things change a bit beyond this tilt angle, as they start inverting role of yaw/roll)
if you are sliding sideways in a turn, generally this means you have too much roll compared to raw.
you can see this easily - if you just roll (no yaw) you will 'strafe' sideways.
if you feel like your spinning in a turn, then you have too much yaw compared to roll.
this might be what you mean by going backwards... since, as an exageration, if you just yaw with no bank, you'll carry on moving in the same direction, but just facing backwards
(btw: nothing wrong with these maneuvers either... strafing and yaw spins are useful skills too!)
I think you know all of this, as you're getting it right in the sim - but I know, when I started, for some reason I similarly found my turns were in bit 'sloppier' in 'real life' ... I think some of this for me was things like wind, dynamics of the quad and things that were just missing in the 'sterile' sim environment.
really it just stick time, take it back to basics, and you'll adjust ...
have fun
Good to have those trouble shooting tips. Thanks to @thetechnobear, i just came back from practicing being more aggressive with roll, and flying faster, and it improved my turns considerably.I got more out of this clip for tight turns than anything else. It made all the difference in learning, and in troubleshooting bad turns.
I’ve noticed angle playing into it. I was finding 25 a sweet spot in the sim, but when I started flying IRL this week, my subject was not centering in the 16x9 footage at the relatively low speed that I’m doing orbits and proximity turns , so I lowered it to 15. This makes it harder to take a tight turn, as throttling puts more thrust into lift when compared with a higher angle (unless I pitch forward enough to then take the subject out of frame). So if I’m trying to keep everything nicely framed on a turn at 15 degrees, I need to accommodate more drift — which means navigating turns at a lower speed.
I’ve noticed angle playing into it. I was finding 25 a sweet spot in the sim, but when I started flying IRL this week, my subject was not centering in the 16x9 footage at the relatively low speed that I’m doing orbits and proximity turns , so I lowered it to 15. This makes it harder to take a tight turn, as throttling puts more thrust into lift when compared with a higher angle (unless I pitch forward enough to then take the subject out of frame). So if I’m trying to keep everything nicely framed on a turn at 15 degrees, I need to accommodate more drift — which means navigating turns at a lower speed.which mode are you in with the DJI FPV?
as you talk about a sim, I assume you're in M mode?
what camera angle are you using?
as you know, using a higher angle will tend to make you fly faster - I know as a beginner this made me tend to use a pretty shallow angle (< 10 deg!) to control my speed, but you kind need (or should i say its easier with) a bit of momentum for turns.... so try flying something like 15 deg tilt.
a nice turn (aka co-ordinated turn) is a mix of roll and yaw
(following assume <45 deg tilt, things change a bit beyond this tilt angle, as they start inverting role of yaw/roll)
if you are sliding sideways in a turn, generally this means you have too much roll compared to raw.
you can see this easily - if you just roll (no yaw) you will 'strafe' sideways.
if you feel like your spinning in a turn, then you have too much yaw compared to roll.
this might be what you mean by going backwards... since, as an exageration, if you just yaw with no bank, you'll carry on moving in the same direction, but just facing backwards
(btw: nothing wrong with these maneuvers either... strafing and yaw spins are useful skills too!)
I think you know all of this, as you're getting it right in the sim - but I know, when I started, for some reason I similarly found my turns were in bit 'sloppier' in 'real life' ... I think some of this for me was things like wind, dynamics of the quad and things that were just missing in the 'sterile' sim environment.
really it just stick time, take it back to basics, and you'll adjust ...
have fun